A downloadable game

A barely sufficient fantasy RPG of roadwarding adventures. 

Destroy secure the STRAIT!

Roadwarden includes:

  • simple character creation
  • an open-ended and engaging adventure
  • basic 2d6 mechanic
  • built-in timekeeping
  • public domain art (William T. Horton), shaky lines, printed bits, scissors and a lot of glue

The game comes in two versions: a pocketmod for printing and folding and a digital version for better read on your favourite device.  (There is also a plaintext version for those who find it illegible.)

Designed for the 12-Word RPG Jam and the Scissors and glue TTRPG jam - issue 2.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
Authorg0ri
GenreAdventure
Tagscollage, Fantasy, glue, pocketmod, road, roadwarden, scissor, Tabletop role-playing game

Download

Download
Roadwarden POCKETMOD.pdf 1 MB
Download
Roadwarden DIGITAL.pdf 4 MB
Download
Roadwarden PLAINTEXT.txt 119 bytes

Comments

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(+1)

A gloriously analogue offering that can still be played digitally that has a good idea and an abundance of punk zine DIY spirit that I feel inspired to give something like this a go. 

I love an analogue zine that also comes with plaint text, which could only be improved by add descriptions of the zine art and layout. 

Great stuff!

(+1)

Wow thanks! That was an awesome comment. Warms my heart. And a great idea about adding descriptions to the plaintext. I’ll definitely do that!

(+1)

Fantastic game! Really love the pocket zine layout. What do you do with the luck?

(1 edit) (+1)

Thanks a lot! Really glad you liked it.

Luck is very much up to the player(s). The only restraint is that you have to “end with none.” My interpretations, anyway, have been that your

  • Luck indicates how many times you can do something extraordinary 
  • Luck abstractly indicates how lucky you are by giving a random number between 2 and 12 (the higher, the more lucky?)
  • Luck is a resource or meta-currency
  • Luck is the number you have to roll under to do something dangerous or uncertain. Decrease it by 1 after each test (like Troika!/Fighting Fantasy)
  • Etc

These are just examples of my uses of it.

Again, thanks for commenting and asking!

(+1)

Those are really cool ideas!