It's an interesting hack of Brindelwood Bay ! Not really sure abt the Sanity, it feels to vague, but the investigation part looks very simple and "elegant", getting rid of the Difficulty rating of a typical BBay Mystery !
Thanks for the feedback and checking the game out!
Glad the investigation mechanic resonated. Sanity is definitely very open to interpretation. In addition to the admittedly slim guidelines, I would generally give players the power to define themselves whether their Investigator is acting sanely or not in risky situations. For clues, Sanity is mainly there to make sure some clues appear weird and horrific.
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It's an interesting hack of Brindelwood Bay ! Not really sure abt the Sanity, it feels to vague, but the investigation part looks very simple and "elegant", getting rid of the Difficulty rating of a typical BBay Mystery !
Thanks for the feedback and checking the game out!
Glad the investigation mechanic resonated. Sanity is definitely very open to interpretation. In addition to the admittedly slim guidelines, I would generally give players the power to define themselves whether their Investigator is acting sanely or not in risky situations. For clues, Sanity is mainly there to make sure some clues appear weird and horrific.
Hope that makes some sense!